10 BEST FALLOUT 4 SNIPER RIFLES

DESCRIPTION OF THE GAME

Fallout series is one of the most addictive and playful series of all times and not just in Fallout-4 but in every game we wish to kill the enemies with one shot and finish the game. Here’s when we talk about snipers. Not all snipers are good at long range while some are perfect for distant fights. It depends on the damage and the fire rate of the guns.

In the game you will encounter moments where you are likely to kill the other person before he kills you. It is full of scenic beauty and enemies round the map. Sometimes we trust shotguns more than the main sniper rifle because we all know shotguns are the best for short range fights but when you will start using snipers you will realise that it does not require the labour to even go and fight with effort. Snipers are deadly rifles. When we talk about sniper rifles we are well known with its effective characteristics it can knock down any enemy in the long range. Below is the list of 10 best snipers from the list of 70 snipers.

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TYPES OF THE SNIPER RIFLES

GAUSS RIFLE

GAUSS RIFLE

This rifle is rated the best sniper. If you want to take full advantage of this gun then you have to put the fire button down and the weapon be charged.

Accuracy: 69
Damage per Shot: 115
Fire Rate: 66
Range: 191
Ammunition: 2mm EC

TINKER TOM SPECIAL

TINKER TOM SPECIAL
It is a unique hunting rifle which is for the people of the Railroad. It’s a specially modified sniper rifle by Tinker Tom.

Accuracy: 112
Damage: 37
Fire Rate: 3
Range: 185
Ammunition: .308 round

SPLATTERCANNON

sPLATTERCANNON

This is a handmade rifle with different effects and textures, which causes the damage of each round to increase with each consecutive hit on the same target.

Accuracy: 108

Damage per Shot: 51
Fire Rate: 113
Range: 89
Ammunition: 7.62 round

OVERSEER’S GUARDIAN

OVERSEER’S GUARDIAN
It is sold either as a short or long-barreled combat rifle. It is unique in its way and causes damage to the target.

Accuracy: 119

Damage per Shot: 55

Fire Rate: 90
Range: 109
Ammunition: .45

LASER GUN

LASER GUN
Accuracy: 71
Damage: 24
Fire Rate: 50
Range: 71

REBA- 2

REBA- 2

It’s a unique leveled hunting rifle. It has the Exterminator’s effect which gives it a 50% bonus to damage.

Accuracy: 71

Damage: 37

Fire Rate: 3
Range: 131

Ammunition: .308 round

THE LAST MINUTE

THE LAST MINUTE
It comes with the shielded barrel, capacitor boosting coil, long night vision scope and compensator mods already installed. It is a fully packed gun and best for the players in night mode.

Accuracy: 112
Damage: 192
Fire Rate: 66
Range: 203
Ammunition: 2mm Ec

HANDMADE RIFLE

HANDMADE RIFLE

A left-handed rifle that is abundant among the Nuka-World raider groups.

Accuracy: 72
Damage per Shot: 32
Fire Rate: 40
Range: 119
Ammunition: 7.62 round

VIRGIL’S RIFLE

VIRGIL's RIFLE

It is a unique Institute rifle with the Mutant slayer’s effect. It deals 50% more damage against super mutants.

Damage: Approximately 29

Fire Rate: 66
Range: 227
Ammunition: fusion cells

HUNTER RIFLE

HUNTER RIFE

It is a left-handed bolt-action rifle commonly carried by super mutants and raiders. It can be found early in the game although these early rifles will be unmodded.

Accuracy: 71
Damage: 37
AP: 20
Fire Rate: 3
Range: 131

COMPARISON OF THE POTENTIAL RIFLE

After discussing the types of rifles Fallout-4 has now we will have a quick look on the potential rifles. How to analyse and compare between your favourites. The Power Snipers can hit a person upto 3x, in turn dealing a damage of 207 with 3 shots and after all this it becomes evident that it’s 10% to 20% better in hitting than others. It is going to be better and efficient in the long run. 

The Tactical Light Hunting Rifle is perfect and can damage the opponent upto 308. This is a lot of difference in damage potential, instead of the fact that the Sniper Rifle will in any case deal much larger Critical Hits. It is important to know that if you’re planning to do an attack , a slow, powerful weapon it is much better than a fast low-AP weapon. In case of a high AP cost weapon, the meter has no relation with the fire rate and so the static amount per damage can crit a lot of time. The second weapon is better for medium range circumstances, and for taking out different low-wellbeing foes without a moment’s delay with precision. This shouldn’t imply that the main weapon doesn’t have a spot on the planet, notwithstanding. It is the unrivaled weapon for killing physically and previously mentioned sneak assaults – VATS harm potential can’t talk at what you may achieve at the weapon’s most extreme range, and you’re certain to be stealthier on account of the more noteworthy good ways from the target(s). The 10 holes in precision will be more recognizable the further you are away from the objective.

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